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Harver · Skills

Harver Multitasking Assessment: Practise Both Games

Practise a Harver-style multitasking test: the Shapes memory game and the Numbers and letters switching game, 60 seconds each, with accuracy and switch cost.

Practice: Two games of 60 seconds, each after a short untimed practice roundAlso called “Harver multitasking assessment”Also called “Harver multitasking game”

How the practice module works

  1. 01Game 1, Shapes: each card shows a shape in a colour. Remember it, then compare the next card with it.
  2. 02Answer Yes if the shape and the colour both match the previous card, Partially if one of them matches and No if neither does. Each colour also has its own pattern, so you can play without telling colours apart.
  3. 03Game 2, Numbers and letters: a number and a letter appear in the top or the bottom half of a card. Top half: is the number even? Bottom half: is the letter a vowel? Answer Yes or No.
  4. 04Each game starts with an untimed practice round with feedback, then gives you 60 seconds to answer as many as you can. Harver does not say whether its two games run at the same time; here they run one after the other.

Controls

  • Shapes: Yes, Partially and No buttons, or keys 1 / 2 / 3 or J / F / K
  • Numbers and letters: Yes and No buttons, or the ← and → arrow keys
  • Space or the Next card button moves past the first card of a round

Included in 1 Game Platform Prep (when you choose Harver), All Games Platforms Prep and Full Access. See plans

Games
Two: Shapes, a visual game, and Numbers and letters, an alphanumeric game also called Recognition (official)
Shapes
Remember a card’s shape and colour and compare it with the next card: Yes, Partially or No (official)
Shapes timing
60 seconds to answer as many as you can, after a practice round (official)
Colour-blind support
Cards carry a pattern as well as a colour (official)
Numbers and letters
Yes if the top number is even, Yes if the bottom letter is a vowel; otherwise No (official)
What Harver measures
Short-term memory and task switching (official)
Scoring
Norm-referenced from 0 to 100%, where 50% is average (official)
Order of the games
Harver does not say whether the two games run at the same time; this practice runs them one after the other (Candidate Falcon practice)
Practice version
A 5-card practice round and 60 seconds of Shapes, then a 6-card practice round and 60 seconds of Numbers and letters, with the pair in the top or bottom half of the card (Candidate Falcon practice)

What the Harver Multitasking Test looks at

Harver’s Multitasking test has two short games. Its candidate help centre describes them: in Shapes you memorise the shape and colour of a card, compare it with the next card and answer No when both differ, Partially when one matches and Yes when both match. You have 60 seconds to give as many correct answers as you can, after a practice round, and a pattern is used as well as a colour for colour-blind candidates. In the second game, which Harver also calls Recognition, you answer Yes if the top number is even and Yes if the bottom letter is a vowel.

Harver’s employer help centre says the test measures short-term memory and task switching, with timed questions about what was last on the screen. The product page describes one visual game (shapes) and one alphanumeric game (numbers and letters). The result is norm-referenced from 0 to 100%, where 50% is the average, so it compares your speed and accuracy with other candidates.

Harver does not publish the length of the second game, the number of cards or whether the two games ever run at the same time. This practice runs them one after the other, 60 seconds each, and shows the number and letter in the top or bottom half of a card, the usual layout for this kind of switching task. Results show correct and wrong answers, items per minute and accuracy for each game, plus your switch cost: how much slower you are when the rule changes.

How the Multitasking Test practice works

  1. Shapes: the first card has nothing to compare with, so remember it and press Next card or Space.
  2. For every card after that, compare it with the card just before: Yes if shape and colour both match, Partially if only one matches, No if neither does. Use the buttons, keys 1, 2 and 3, or J, F and K.
  3. Colours come with patterns: red has stripes, blue dots, green checks and yellow is plain.
  4. Numbers and letters: a number and a letter appear in the top or bottom half. Top half: is the number even? Bottom half: is the letter a vowel? Answer with the Yes and No buttons or the ← and → arrow keys.
  5. Each game starts with an untimed practice round with feedback. In the timed minute, each answer brings the next card at once, with no feedback.

Multitasking Test tips

  • In Shapes, say the card to yourself in two words, such as “red circle”, then drop it as soon as you have compared the next card.
  • Check the shape first and the colour second, every time: a fixed order stops you from mixing the two up.
  • Partially is the most common slip: one match is enough, it does not matter which one.
  • In Numbers and letters, look at which half the pair is in before you read it; the half decides the rule.
  • After a switch of half, expect to be slower for one card. Do not rush the next one to make up for it.
  • Keep your fingers on the keys: 1, 2 and 3 (or J, F and K) for Shapes and the arrow keys for Numbers and letters.

Common Multitasking Test mistakes

  • Comparing a card with the first card of the round instead of the card just before it.
  • Answering No when one feature matches: that is Partially.
  • Using the number rule in the bottom half, or the letter rule in the top half, just after the half changes.
  • Forgetting that the letter I and the letter O are vowels.
  • Slowing right down for perfect accuracy: the score counts correct answers within the minute.

A short Multitasking Test practice routine

  1. Do one full run to get a baseline: correct answers, accuracy and switch cost.
  2. Look at the wrong answers for each game and note the most common kind.
  3. In the next run, aim for accuracy above 90% first, then raise your items per minute.
  4. Watch your switch cost across runs: a smaller gap means the rule change is becoming automatic.
  5. Before the real test, read your invitation: the employer chooses which modules you take.

Multitasking Test FAQ

What is the Harver multitasking test?

It is a Harver module with two short games, Shapes and Numbers and letters. Harver says it measures short-term memory and task switching. Employers often use it for contact-centre roles, where you handle several things at once.

What are the two games in the Harver multitasking assessment?

In Shapes you compare each card’s shape and colour with the card before and answer Yes, Partially or No, for 60 seconds after a practice round. In Numbers and letters you answer Yes if the top number is even and Yes if the bottom letter is a vowel.

Do the two games run at the same time?

Harver’s help centre does not say. This practice runs them one after the other, 60 seconds each, so you can learn each rule before combining speed and switching.

How is the Harver multitasking test scored?

Harver’s employer help centre describes a norm-referenced score from 0 to 100%, where 50% is average. Candidate Falcon shows its own practice numbers instead: correct answers, accuracy, items per minute and switch cost, not a Harver percentage.

Is this the real Harver test?

No. It is independent practice by Candidate Falcon, with its own card art and generated cards. It is not affiliated with Harver and does not use its items or scoring.

Independent practice by Candidate Falcon, based on Harver’s public product pages and help centre. Not affiliated with Harver, and not its scoring. The questions and scenarios are original, and practice results are not Harver scores. For how each Harver module works, timing and results, read the free Harver assessment guide.