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Arctic Shores · Attention

Arctic Shores Tickets Game Practice: Switch Rules by Position

Practise the Arctic Shores Tickets game: answer a number or shape question depending on where each ticket appears, as the reminders fade and the pace rises.

Practice: 8 untimed examples, then 80 tickets (or 20)Also called “ticket game”Also called “rule switching game”

How the practice task works

  1. 01A ticket shows a number inside a shape, at the top or the bottom.
  2. 02Top ticket: answer the number question (is it even?). Bottom ticket: answer the shape question (is it curved?).
  3. 03Press Q for Yes and P for No before the ticket times out. Pressing before it appears counts as too early.
  4. 04The question reminders fade and then disappear, so the position becomes your only cue. These are example questions; the real wording may differ.

Controls

  • Q = Yes, P = No
  • Tap Yes or No on a phone

Included in the HireVue Games Prep and Full Access plans, with all 11 HireVue games. See plans

Task
Answer Yes or No to a number or a shape question, depending on the ticket’s position
What it reportedly measures
Switching between rules and keeping a rule in mind (candidate-reported)
Reported length
About 2–3 minutes for a reported 80 tickets
Practice version
8 untimed examples, then 80 or 20 timed tickets
Controls
Q for Yes, P for No; tap on a phone

What the Tickets task tests

Tickets is a rule-switching task. Candidates and prep sites describe a ticket that appears either at the top or at the bottom of the screen, showing a number inside a shape. Where it appears decides the question: at the top you answer about the number, commonly reported as whether it is even, and at the bottom about the shape, for example whether it has curved sides. You answer Yes or No, and pressing too early or too late counts against you.

Prep sites report around 80 tickets and say the on-screen reminders of the two rules fade and then disappear, so the position becomes the only cue. Arctic Shores does not publish the task or what it measures. Tasks like this are classic measures of task switching: the extra time and errors that come from changing rules from one item to the next.

How the Tickets practice works

  1. Choose 80 or 20 tickets, and whether to see right or wrong after each ticket or only “too early” and “too slow”.
  2. Work through 8 untimed examples: four top tickets, then four bottom tickets, each with an explanation.
  3. In the timed run, wait for the ticket. Top means the number question; bottom means the shape question.
  4. Press Q for Yes or P for No before the ticket times out. The first tickets use one position at a time, then positions mix.
  5. The reminders fade and disappear in the last part, and tickets show for less time.
  6. Review your accuracy for each rule, the extra time switching costs you, and how you did with and without reminders.

Tickets tips

  • Say the rule to yourself once: “top = number, bottom = shape”. Then trust the position, not the reminder.
  • Look at the position first, then only the feature that position asks about. Ignore the other one.
  • Do not press until the ticket appears. Anticipation reportedly counts as an error.
  • Expect to be a little slower when the position changes from the last ticket. That is normal; stay accurate.
  • Keep your fingers resting on Q and P so you never look down.

Common Tickets mistakes

  • Answering the number question for a bottom ticket, or the shape question for a top one, especially when the reminders have gone.
  • Pressing during the gap before a ticket appears.
  • Hesitating so long on a switch that the ticket times out.
  • Assuming the real task uses exactly these questions. The wording is not published.

A short Tickets practice routine

  1. Do the examples and one full run with right or wrong feedback.
  2. Do a second run with only “too early” and “too slow” shown, as in the reported real task.
  3. Compare your accuracy with and without reminders across sessions.
  4. Before the real assessment, read the task instructions carefully for the actual questions.

Tickets FAQ

What are the questions in the Arctic Shores Tickets game?

Prep sites commonly report a number question for top tickets, such as whether the number is even, and a shape question for bottom tickets, such as whether the shape has curved sides. Arctic Shores does not publish the wording, so treat these as examples.

How many tickets are there?

Most prep sites report 80 tickets in about 2 to 3 minutes. One source says employers can choose 20, 50 or 80.

Is Tickets the same as the Direction arrows task?

No. Both use quick Q and P presses, but Direction asks which way an arrow points, while Tickets switches between two questions depending on the ticket’s position.

Should you practise for Arctic Shores?

Arctic Shores says you do not need to practise and should respond naturally. Practice can make the format and the pace familiar. Candidate Falcon does not claim it changes your Arctic Shores results.

How are Tickets results reported?

Arctic Shores does not publish task-level scoring. If your employer shares feedback, it shows behaviours on a 1 to 10 spectrum compared with a norm group.

Arctic Shores does not publish its task list, so task names and mechanics on this page come from candidate reports. Candidate Falcon is not affiliated with Arctic Shores, and practice results are not Arctic Shores scores. For the official facts on results, devices and adjustments, read the Arctic Shores assessment guide.