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Arctic Shores · Learning

Arctic Shores Energy Game Practice: Learn Which Generators Pay Off

Practise the Arctic Shores Energy task, also called the power generator game: pull four generators, notice which drain power, and build towards a target.

Practice: 3 rounds, about 130 pulls (5–6 minutes)Also called “power generator game”Also called “generator game”

How the practice task works

  1. 01Four generators sit in a row. Each pull adds power, and sometimes drains some away.
  2. 02Some generators look strong but drain more than they give over time. Others are steadier.
  3. 03Try to reach the target power before your pulls run out. If the power hits zero the round ends.
  4. 04There are three rounds. The generators are reassigned and moved between rounds.

Controls

  • Click a generator, or press 1–4 for the generators from left to right
  • Tap a generator on a phone

Included in the HireVue Games Prep and Full Access plans, with all 11 HireVue games. See plans

Task
Choose between four generators that add power and sometimes drain it
What it reportedly measures
Learning from gains and losses, and balancing risk and reward (candidate-reported)
Reported length
About 4–6 minutes, ending after a fixed number of pulls
Practice version
Three rounds: a warm-up with a tally, then two standard rounds
Controls
Click or tap a generator; keys 1–4

What the Energy task tests

Energy, known in older versions as the power generator game, is a learning task. Candidates describe four generators and a power meter. Each time you activate a generator the meter changes: usually up, sometimes down. Candidates who took the PwC Skyrise City version describe being asked to restore power with backup generators, with the left two giving more power but also more risk.

One prep site links the task to the Iowa Gambling Task, a well-known research task in which some options give big rewards but lose over time while others give smaller, steadier rewards that win overall. That fits candidates’ reports that some generators seemed random while others reliably gave around 50. Arctic Shores does not publish the task or what it measures.

How the Energy practice works

  1. The warm-up round starts at 1,000 W with a target of 1,500 W in 30 pulls, and shows a running tally for each generator.
  2. Click or tap a generator, or press 1 to 4. The result shows on the generator: the power it added and any drain.
  3. Watch which generators drain more than they give over several pulls, not just on one pull.
  4. Two standard rounds follow, 50 pulls each, starting at 2,000 W with a 2,750 W target. The generators are reassigned and moved, and there is no tally.
  5. If the power reaches zero the round ends early.
  6. Review your rounds, how quickly you settled on the generators that gain, and how each one really behaved.

Energy tips

  • Try every generator a few times early on. One pull tells you very little.
  • Judge each generator by its total over several pulls, not by its biggest single gain.
  • A large drain from one generator does not make it bad, and a run of gains does not make it good. Look at the pattern.
  • Track generators by their letter and colour, not their position: positions change between rounds.
  • Take your time. Candidates report no time limit on each decision.

Common Energy mistakes

  • Choosing the generator with the biggest gains and ignoring its drains.
  • Abandoning a generator after a single drain.
  • Never trying all four, so you never find the steady ones.
  • Assuming the generators keep their places and profiles from the previous round.

A short Energy practice routine

  1. Play the warm-up and check the tally to see which generators gain overall.
  2. In the first standard round, deliberately sample all four in your first eight pulls.
  3. In the last round, note how many pulls it takes you to settle, then compare across sessions.
  4. Before the real assessment, read the task instructions carefully; the real numbers are not published.

Energy FAQ

Is the Arctic Shores Energy task the same as the power generator game?

Candidates who took the older Skyrise City version called it the power generator game, and prep sites now list it as Energy. Both describe choosing between generators that add or drain power.

Is there a pattern to the generators?

Prep sites say each generator follows its own rules, while some candidates found it random. In a design like the Iowa Gambling Task both are true: single pulls are noisy, but some generators gain over time and others lose.

How many pulls are there?

Arctic Shores does not publish the number. Prep sites report figures such as 50 activations, and say the task ends after a fixed number of pulls rather than on a timer.

Should you practise for Arctic Shores?

Arctic Shores says you do not need to practise and should respond naturally. Practice can make the format familiar. Candidate Falcon does not claim it changes your Arctic Shores results.

How are Energy results reported?

Arctic Shores does not publish task-level scoring. If your employer shares feedback, it shows behaviours on a 1 to 10 spectrum compared with a norm group.

Practise other Arctic Shores tasks

Arctic Shores does not publish its task list, so task names and mechanics on this page come from candidate reports. Candidate Falcon is not affiliated with Arctic Shores, and practice results are not Arctic Shores scores. For the official facts on results, devices and adjustments, read the Arctic Shores assessment guide.